Updated icons, buttons, and display; issues still with Main Room button, and sliders.

This commit is contained in:
matt committed 2026-08-04 18:40:46 -07:00
1 parent b5d6b4a897
commit 45998b6176
15 files changed
+972 -76

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+11
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@@ -24,6 +24,7 @@ forecast, and on/off plus brightness control for six lights. Thermostat control
| `main/drivers/touch` | GT911 capacitive touch over I2C, registered as an LVGL input device |
| `main/ui/lvgl_port.c` | LVGL tick source, service task, and locking |
| `main/ui/ui_manager.c` | Screen layout and update entry points |
| `main/ui/icon_font.c` | Generated ~6KB MDI icon subset — see `tools/make_icon_font.py` |
| `main/wifi` | WiFi station bring-up |
| `main/api/ha_client.c` | Home Assistant REST transport (device only) |
| `main/api/ha_data.c` | Response parsing and presentation helpers (**shared with the simulator**) |
@@ -211,6 +212,16 @@ about PSRAM bandwidth or panel timing.
- **`LV_LABEL_LONG_DOT` needs an explicit height** to truncate. With a
content-sized height the label wraps to a second line first and only then
adds dots — landing on top of whatever is below it.
- **Icons are label text**, not images: single glyphs from a subset MDI TTF
rasterised by tiny_ttf (`tools/make_icon_font.py` regenerates
`main/ui/icon_font.c` / `ui_icons.h`; needs network + fonttools, so the
generated files are committed). Codepoints are resolved from the MDI CSS at
generation time — never hardcode one, MDI reassigns them between majors.
- **Light tiles are optimistic.** A tap flips the tile immediately and holds
against poll data for up to 5s until HA confirms (`light_hold_t`); commands
are sent on finger-lift only, and poll updates never touch a pressed
slider. Breaking any of those three rules brings back the "button waits a
second, then the knob jumps out from under your finger" feel.
- **`lv_label_set_text()` invalidates unconditionally**, even when the text is
identical — so setting an unchanged value still forces a repaint. All label
updates go through `label_set_if_changed()`.
+13 -11
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@@ -2,18 +2,20 @@
## Not yet verified on hardware
The Home Assistant rewrite, the new dashboard and the desktop simulator all
build clean, and the HA request/parse/render path was verified end to end
against the live instance **in the simulator**. None of it has run on the
panel yet. Specifically unconfirmed on device:
Flashed and booting clean (icons on, first poll ~8s, no errors), but eyes and
fingers haven't confirmed:
1. Touch actually toggling a light (the service calls were verified against HA
directly, and idempotently — `turn_off` on already-off entities).
2. Whether the shorter pause window (~85ms LAN HTTP, no TLS) makes the
left-edge artefacts rarer, as item 1 below predicts.
3. That the six light tiles are comfortable finger targets at 125px. This is
the thing most likely to need another pass, and the simulator's mouse
cannot answer it.
1. Touch actually toggling a light end-to-end. Tiles are now **optimistic**:
they flip on tap immediately and hold that state up to 5s until HA
confirms (see `light_hold_t` in ui_manager.c). If a tile flips then snaps
back 5s later, the command failed — check `ha_client` on serial.
2. Whether the full-screen invalidate after each poll actually bounds the
left-edge artefacts (it repaints them away; it cannot prevent them). If
lines still persist for longer than one poll interval, that mechanism is
not working and the next lever is pausing only around LVGL's flush.
3. That the six light tiles are comfortable finger targets at ~125px, and
that sliders track the finger without jumping (poll updates skip pressed
sliders by design).
## Done
+1
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@@ -8,6 +8,7 @@ idf_component_register(
"drivers/touch/touch_gt911.c"
"ui/lvgl_port.c"
"ui/ui_manager.c"
"ui/icon_font.c"
"api/ambient_weather.c"
"api/ha_client.c"
"api/ha_data.c"
+12 -7
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@@ -52,12 +52,17 @@
* template's entity list and the C table from one source makes that
* impossible.
*
* X(entity_id, label, dimmable)
* X(entity_id, label, dimmable, icon)
*
* `dimmable` is false for the patio, which is a TP-Link smart plug in the
* switch domain -- on/off only, and it needs switch.turn_on rather than
* light.turn_on. See ha_service_domain().
*
* `icon` is an ICON_* macro from main/ui/ui_icons.h. It rides along in this
* list (rather than a parallel array in the UI) so a reorder here can never
* put the sofa icon on the patio. Only ui_manager.c expands it; the api-layer
* consumers ignore the argument, so this header does not include ui_icons.h.
*
* Note light.main_room is a GROUP containing blue_lamp, brown_lamp and
* landing_chandelier. Toggling it changes three of the other tiles; that is
* expected, and the UI reflects it on the next poll.
@@ -66,11 +71,11 @@
* characters. Longer ones are truncated with an ellipsis, which reads as a
* mistake. "Dining Room" is one character too wide, hence "Dining". */
#define HA_LIGHT_LIST(X) \
X("light.main_room", "Main Room", true) \
X("light.dining_room", "Dining", true) \
X("light.blue_lamp", "Blue Lamp", true) \
X("light.brown_lamp", "Brown Lamp", true) \
X("light.landing_chandelier", "Chandelier", true) \
X("switch.tp_link_smart_plug_f048_outdoor_hanging_lights", "Patio", false)
X("light.main_room", "Main Room", true, ICON_SOFA) \
X("light.dining_room", "Dining", true, ICON_DINING) \
X("light.blue_lamp", "Blue Lamp", true, ICON_FLOOR_LAMP) \
X("light.brown_lamp", "Brown Lamp", true, ICON_DESK_LAMP) \
X("light.landing_chandelier", "Chandelier", true, ICON_CHANDELIER) \
X("switch.tp_link_smart_plug_f048_outdoor_hanging_lights", "Patio", false, ICON_STRING_LIGHTS)
#endif
+3 -2
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@@ -16,8 +16,9 @@
#include "ha_data.h"
/* Build the config table from the same list the JSON template is built from. */
#define HA_LIGHT_ENTRY_X(id, label, dimmable) { id, label, dimmable },
/* Build the config table from the same list the JSON template is built from.
* The icon argument belongs to the UI layer and is ignored here. */
#define HA_LIGHT_ENTRY_X(id, label, dimmable, icon) { id, label, dimmable },
const ha_light_cfg_t HA_LIGHTS[HA_LIGHT_COUNT] = {
HA_LIGHT_LIST(HA_LIGHT_ENTRY_X)
};
+1 -1
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@@ -21,7 +21,7 @@
#define HA_FORECAST_DAYS 5
/* Derived from HA_LIGHT_LIST so the two can never disagree. */
#define HA_LIGHT_COUNT_X(a, b, c) +1
#define HA_LIGHT_COUNT_X(a, b, c, d) +1
#define HA_LIGHT_COUNT (0 HA_LIGHT_LIST(HA_LIGHT_COUNT_X))
/*
+2 -2
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@@ -24,8 +24,8 @@
/* Emits the entity list for the lights loop, in HA_LIGHT_LIST order. The
* trailing comma is deliberate -- Jinja accepts it, and it avoids a
* last-element special case. */
#define HA_TMPL_LIGHT_X(id, label, dimmable) "'" id "',"
* last-element special case. The icon argument is the UI layer's. */
#define HA_TMPL_LIGHT_X(id, label, dimmable, icon) "'" id "',"
/*
* num() -- a state as a number, or null if it is not one ("unavailable",
+16
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@@ -167,6 +167,22 @@ static void ha_task(void *arg)
lvgl_port_resume();
/*
* Repaint everything after every fetch window.
*
* The known left-edge artefacts (see README) happen when WiFi
* interrupt load starves the bounce-refill ISR, and once bad pixels
* are on screen LVGL has no idea they are wrong -- it never
* reinvalidates them, so they sit there indefinitely. A full
* invalidate after each poll bounds their lifetime at one poll
* interval. Mitigation, not cure: it cannot prevent the glitch,
* only clean up after it.
*/
if (lvgl_port_lock(100)) {
lv_obj_invalidate(lv_screen_active());
lvgl_port_unlock();
}
poll_count++;
if (err == ESP_OK || on_fallback) {
+386
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@@ -0,0 +1,386 @@
/*
* GENERATED by tools/make_icon_font.py -- do not edit by hand.
* Subset of Material Design Icons (Apache-2.0), rasterised at runtime
* by LVGL tiny_ttf. Regeneration instructions are in the script.
*/
#include <stddef.h>
const size_t icon_font_data_size = 5972;
const unsigned char icon_font_data[] = {
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};
+45
View File
@@ -0,0 +1,45 @@
/*
* GENERATED by tools/make_icon_font.py -- do not edit by hand.
* Subset of Material Design Icons (Apache-2.0), rasterised at runtime
* by LVGL tiny_ttf. Regeneration instructions are in the script.
*/
#ifndef UI_ICONS_H
#define UI_ICONS_H
#include <stddef.h>
/* The subset TTF; feed to lv_tiny_ttf_create_data(). */
extern const unsigned char icon_font_data[];
extern const size_t icon_font_data_size;
/* Each icon is a single glyph as a UTF-8 string -- usable as label text
* in any font created from icon_font_data. */
#define ICON_W_SUNNY "\xf3\xb0\x96\x99" /* U+F0599 */
#define ICON_W_NIGHT "\xf3\xb0\x96\x94" /* U+F0594 */
#define ICON_W_PARTLY "\xf3\xb0\x96\x95" /* U+F0595 */
#define ICON_W_CLOUDY "\xf3\xb0\x96\x90" /* U+F0590 */
#define ICON_W_RAINY "\xf3\xb0\x96\x97" /* U+F0597 */
#define ICON_W_POURING "\xf3\xb0\x96\x96" /* U+F0596 */
#define ICON_W_LIGHTNING "\xf3\xb0\x96\x93" /* U+F0593 */
#define ICON_W_LIGHTNING_RAIN "\xf3\xb0\x99\xbe" /* U+F067E */
#define ICON_W_SNOWY "\xf3\xb0\x96\x98" /* U+F0598 */
#define ICON_W_SNOWY_RAIN "\xf3\xb0\x99\xbf" /* U+F067F */
#define ICON_W_FOG "\xf3\xb0\x96\x91" /* U+F0591 */
#define ICON_W_WINDY "\xf3\xb0\x96\x9d" /* U+F059D */
#define ICON_W_HAIL "\xf3\xb0\x96\x92" /* U+F0592 */
#define ICON_W_ALERT "\xf3\xb0\x97\x96" /* U+F05D6 */
#define ICON_THERMOMETER "\xf3\xb0\x94\x8f" /* U+F050F */
#define ICON_HOME_THERMO "\xf3\xb0\xbd\x95" /* U+F0F55 */
#define ICON_WATER "\xf3\xb0\xb8\x8a" /* U+F0E0A */
#define ICON_SUNRISE "\xf3\xb0\x96\x9c" /* U+F059C */
#define ICON_SUNSET "\xf3\xb0\x96\x9b" /* U+F059B */
#define ICON_GAUGE "\xf3\xb0\x8a\x9a" /* U+F029A */
#define ICON_SOFA "\xf3\xb1\x95\xad" /* U+F156D */
#define ICON_DINING "\xf3\xb0\xa9\xb0" /* U+F0A70 */
#define ICON_FLOOR_LAMP "\xf3\xb0\xa3\x9d" /* U+F08DD */
#define ICON_DESK_LAMP "\xf3\xb0\xa5\x9f" /* U+F095F */
#define ICON_CHANDELIER "\xf3\xb1\x9e\x93" /* U+F1793 */
#define ICON_STRING_LIGHTS "\xf3\xb1\x8a\xba" /* U+F12BA */
#endif
+311 -52
View File
@@ -3,15 +3,22 @@
*
* Five horizontal bands, sized to fill exactly one screen with no scrolling:
*
* header 42px date, clock, current condition
* body 182px outdoor temperature card + a 3x2 grid of readings
* header 42px date, clock, current condition (icon + text)
* body 182px INDOOR temperature card + a 3x2 grid of readings
* lights 116px one tile per HA_LIGHTS entry
* forecast 86px five day columns
* forecast 86px five day columns with condition icons
* status 14px WiFi / poll failures
*
* Indoor gets the big card because this is a thermostat: the number you act
* on is the one inside the house. Outdoor lives in the grid.
*
* Nothing is hidden behind navigation: this is a wall panel that has to be
* readable from across the room at a glance.
*
* Icons are single glyphs from a subset MDI font rasterised by tiny_ttf --
* see tools/make_icon_font.py. They are ordinary label text: colourable,
* resizable, and cheap.
*
* Compiled into the desktop simulator as well as the firmware, so no driver,
* socket or ESP-IDF calls belong here. See sim/README.md.
*/
@@ -24,12 +31,21 @@
#include "lvgl.h"
#include "lvgl_port.h"
#include "ui_icons.h"
#include "ui_manager.h"
static const char *TAG = "ui_manager";
#define UI_LOCK_TIMEOUT_MS 1000
/*
* How long a tile shows the state the user asked for before Home Assistant's
* word is taken over the user's. Long enough to cover command + confirm poll
* (typically <1s, but group entities settle slower); short enough that a
* genuinely failed command corrects itself rather than lying all day.
*/
#define OPTIMISTIC_HOLD_MS 5000
/*
* Band heights.
*
@@ -78,17 +94,25 @@ static const char *TAG = "ui_manager";
*/
#define NO_VALUE "--"
/* Icon fonts, one per size in use. Created in ui_init from the embedded
* subset TTF; NULL if tiny_ttf fails, in which case icons render empty
* rather than as tofu. */
static lv_font_t *icon_font_16;
static lv_font_t *icon_font_22;
static lv_font_t *icon_font_26;
static lv_obj_t *clock_label;
static lv_obj_t *date_label;
static lv_obj_t *cond_label;
static lv_obj_t *cond_icon;
static lv_obj_t *temp_label;
static lv_obj_t *temp_unit_label;
static lv_obj_t *outdoor_detail_label;
static lv_obj_t *indoor_detail_label;
/* 3x2 reading grid: value and caption per cell. */
enum {
CELL_INDOOR = 0,
CELL_OUTDOOR = 0,
CELL_WIND,
CELL_RAIN,
CELL_SUNRISE,
@@ -100,18 +124,26 @@ static lv_obj_t *cell_value[CELL_COUNT];
static lv_obj_t *cell_sub[CELL_COUNT];
static lv_obj_t *light_tile[HA_LIGHT_COUNT];
static lv_obj_t *light_icon[HA_LIGHT_COUNT];
static lv_obj_t *light_name[HA_LIGHT_COUNT];
static lv_obj_t *light_state[HA_LIGHT_COUNT];
static lv_obj_t *light_slider[HA_LIGHT_COUNT];
static lv_obj_t *fc_day[HA_FORECAST_DAYS];
static lv_obj_t *fc_cond[HA_FORECAST_DAYS];
static lv_obj_t *fc_icon[HA_FORECAST_DAYS];
static lv_obj_t *fc_temp[HA_FORECAST_DAYS];
static lv_obj_t *status_label;
static ui_light_cmd_cb_t light_cb;
/* Per-room icons, riding in HA_LIGHT_LIST so order can never drift from the
* entity table. */
#define LIGHT_ICON_X(id, label, dimmable, icon) icon,
static const char *const LIGHT_ICONS[HA_LIGHT_COUNT] = {
HA_LIGHT_LIST(LIGHT_ICON_X)
};
/*
* Last state pushed to the widgets, so ui_update() can skip a light tile whose
* state and brightness are unchanged. Without this, every poll would restyle
@@ -120,6 +152,68 @@ static ui_light_cmd_cb_t light_cb;
static ha_light_status_t last_light[HA_LIGHT_COUNT];
static bool last_light_valid;
/*
* Optimistic state: what the user just asked for, applied to the tile
* immediately so a tap responds at touch speed instead of at poll speed.
*
* While a hold is active, poll data for that tile is ignored unless it agrees
* -- HA often reports the OLD state for a beat after a command (group
* entities especially), and applying that would visibly snap the tile back
* before flipping it again a second later. After OPTIMISTIC_HOLD_MS, HA wins
* unconditionally: if it still says off, the command genuinely failed and the
* tile should say so.
*/
typedef struct {
bool active;
uint32_t since; /* lv_tick timestamp */
ha_light_state_t expect;
} light_hold_t;
static light_hold_t light_hold[HA_LIGHT_COUNT];
/* --------------------------------------------------------- condition icons */
typedef struct {
const char *slug;
const char *icon;
uint32_t colour;
} cond_icon_t;
/* met.no slugs -> glyph + colour. Warm for sun, blue for water, dim for the
* grey stuff -- the forecast strip reads at a glance without the words. */
static const cond_icon_t COND_ICONS[] = {
{ "clear-night", ICON_W_NIGHT, COL_TEXT_DIM },
{ "cloudy", ICON_W_CLOUDY, COL_TEXT_DIM },
{ "exceptional", ICON_W_ALERT, 0xE74C3C },
{ "fog", ICON_W_FOG, COL_TEXT_DIM },
{ "hail", ICON_W_HAIL, COL_ACCENT },
{ "lightning", ICON_W_LIGHTNING, COL_ON },
{ "lightning-rainy", ICON_W_LIGHTNING_RAIN, COL_ON },
{ "partlycloudy", ICON_W_PARTLY, COL_ON },
{ "pouring", ICON_W_POURING, COL_ACCENT },
{ "rainy", ICON_W_RAINY, COL_ACCENT },
{ "snowy", ICON_W_SNOWY, COL_TEXT },
{ "snowy-rainy", ICON_W_SNOWY_RAIN, COL_ACCENT },
{ "sunny", ICON_W_SUNNY, COL_ON },
{ "windy", ICON_W_WINDY, COL_TEXT_DIM },
{ "windy-variant", ICON_W_WINDY, COL_TEXT_DIM },
};
/* Unknown slug -> alert glyph in warning red: visibly "add me to the table",
* matching how ha_condition_label() passes unknown slugs through as text. */
static const cond_icon_t COND_ICON_FALLBACK = { NULL, ICON_W_ALERT, 0xE74C3C };
static const cond_icon_t *cond_icon_lookup(const char *slug)
{
if (slug != NULL) {
for (size_t i = 0; i < sizeof(COND_ICONS) / sizeof(COND_ICONS[0]); i++) {
if (strcmp(COND_ICONS[i].slug, slug) == 0) {
return &COND_ICONS[i];
}
}
}
return &COND_ICON_FALLBACK;
}
/* ------------------------------------------------------------- primitives */
/*
@@ -173,11 +267,51 @@ static lv_obj_t *label_create(lv_obj_t *parent, const char *text,
return l;
}
/* An icon is a one-glyph label in an icon font. With no font (tiny_ttf
* failed) the label is created empty, so layout stays put and nothing
* renders as a missing-glyph box. */
static lv_obj_t *icon_create(lv_obj_t *parent, const char *glyph,
lv_font_t *font, uint32_t colour)
{
lv_obj_t *l = lv_label_create(parent);
if (font != NULL) {
lv_obj_set_style_text_font(l, font, LV_PART_MAIN);
lv_label_set_text(l, glyph);
} else {
lv_label_set_text(l, "");
}
lv_obj_set_style_text_color(l, lv_color_hex(colour), LV_PART_MAIN);
return l;
}
/* ------------------------------------------------------------ light tiles */
static void light_tile_update(int idx, const ha_light_status_t *st);
/*
* Apply the state the user just requested, before Home Assistant has
* confirmed it. The tile flips at touch speed; the hold keeps the next
* poll's possibly-stale data from snapping it back. See light_hold_t.
*/
static void light_apply_optimistic(int idx, ha_light_status_t st)
{
light_hold[idx].active = true;
light_hold[idx].since = lv_tick_get();
light_hold[idx].expect = st.state;
last_light[idx] = st;
last_light_valid = true;
light_tile_update(idx, &st);
}
/*
* Both handlers run on the LVGL task with the lock held. They only forward to
* light_cb, which must not block -- see ui_manager.h.
*
* LV_EVENT_CLICKED fires on RELEASE (press + release inside the object), so a
* tap commits when the finger lifts, and a finger that slides off the tile
* commits nothing.
*/
static void light_tile_clicked(lv_event_t *e)
{
@@ -195,13 +329,26 @@ static void light_tile_clicked(lv_event_t *e)
const bool turn_on = !(last_light_valid && last_light[idx].state == HA_LIGHT_ON);
/*
* Optimistic brightness: keep the last known level if we have one (HA
* restores the previous level on a plain turn_on), else -1 and the tile
* says "On" without a percentage until the poll fills it in.
*/
ha_light_status_t expect = {
.state = turn_on ? HA_LIGHT_ON : HA_LIGHT_OFF,
.brightness = (turn_on && last_light[idx].brightness > 0)
? last_light[idx].brightness
: -1,
};
light_apply_optimistic(idx, expect);
/* -1: a tap is on/off only. Brightness is the slider's job, and sending
* the current brightness here would fight a user who dimmed the light
* elsewhere. */
light_cb(idx, turn_on, -1);
}
static void light_slider_changed(lv_event_t *e)
static void light_slider_released(lv_event_t *e)
{
const int idx = (int)(intptr_t)lv_event_get_user_data(e);
if (light_cb == NULL || idx < 0 || idx >= HA_LIGHT_COUNT) {
@@ -214,11 +361,14 @@ static void light_slider_changed(lv_event_t *e)
/* Dragging to zero means off, not "on at zero brightness" -- HA accepts
* brightness 0 but leaves the light on, which looks like a bug. */
if (pct <= 0) {
light_apply_optimistic(idx, (ha_light_status_t){ HA_LIGHT_OFF, -1 });
light_cb(idx, false, -1);
return;
}
light_cb(idx, true, (int16_t)((pct * 255) / 100));
const int16_t brightness = (int16_t)((pct * 255) / 100);
light_apply_optimistic(idx, (ha_light_status_t){ HA_LIGHT_ON, brightness });
light_cb(idx, true, brightness);
}
static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
@@ -233,24 +383,29 @@ static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
light_tile[idx] = tile;
/*
* Explicit alignment rather than flex. A flex column packs the three
* children against the top and leaves the rest of a 116px tile empty; the
* slider wants to sit at the bottom where a thumb reaches it.
* Explicit alignment rather than flex. A flex column packs the children
* against the top and leaves the rest of a 116px tile empty; the slider
* wants to sit at the bottom where a thumb reaches it.
*
* The icon gets its own row rather than sharing the name's. In a ~125px
* tile an icon beside the name leaves ~79px of text -- every room name
* truncated to "Main R...". Vertically there is space to burn;
* horizontally there is none.
*/
light_icon[idx] = icon_create(tile, LIGHT_ICONS[idx], icon_font_22, COL_TEXT_DIM);
lv_obj_align(light_icon[idx], LV_ALIGN_TOP_LEFT, 0, -2);
light_name[idx] = label_create(tile, cfg->label, &lv_font_montserrat_16, COL_TEXT);
lv_label_set_long_mode(light_name[idx], LV_LABEL_LONG_DOT);
lv_obj_set_width(light_name[idx], LV_PCT(100));
/*
* An explicit one-line height is what actually forces truncation. With a
* content-sized height LV_LABEL_LONG_DOT has room to grow, so it wraps to
* a second line first and only then adds dots -- and that second line
* lands on top of the state label below.
*/
lv_obj_set_height(light_name[idx], lv_font_get_line_height(&lv_font_montserrat_16));
lv_obj_align(light_name[idx], LV_ALIGN_TOP_LEFT, 0, 0);
/* The explicit one-line height is what actually forces truncation: with
* a content-sized height LV_LABEL_LONG_DOT wraps to a second line before
* it adds dots -- onto the state label below. */
lv_obj_set_size(light_name[idx], w - 20,
lv_font_get_line_height(&lv_font_montserrat_16));
lv_obj_align(light_name[idx], LV_ALIGN_TOP_LEFT, 0, 24);
light_state[idx] = label_create(tile, "--", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_align(light_state[idx], LV_ALIGN_TOP_LEFT, 0, 24);
lv_obj_align(light_state[idx], LV_ALIGN_TOP_LEFT, 0, 46);
if (cfg->dimmable) {
lv_obj_t *s = lv_slider_create(tile);
@@ -274,9 +429,13 @@ static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
lv_obj_set_style_bg_color(s, lv_color_hex(COL_TEXT_DIM), LV_PART_KNOB);
lv_obj_set_style_pad_all(s, 2, LV_PART_KNOB);
/* RELEASED, not VALUE_CHANGED: the latter fires continuously while a
* finger drags, which would queue a command per pixel. */
lv_obj_add_event_cb(s, light_slider_changed, LV_EVENT_RELEASED,
/*
* RELEASED only: the command is sent when the finger lifts, once.
* VALUE_CHANGED fires per pixel of drag and would queue a command
* storm; it is also why ui_update never writes to a pressed slider
* -- nothing may move the knob out from under the finger.
*/
lv_obj_add_event_cb(s, light_slider_released, LV_EVENT_RELEASED,
(void *)(intptr_t)idx);
light_slider[idx] = s;
} else {
@@ -305,6 +464,13 @@ static void light_tile_update(int idx, const ha_light_status_t *st)
lv_color_hex(dead ? COL_TEXT_FAINT : COL_TEXT),
LV_PART_MAIN);
/* The room icon is the strongest "which lights are on" signal in the
* band: amber when lit, dim when off, faint when unreachable. */
lv_obj_set_style_text_color(light_icon[idx],
lv_color_hex(on ? COL_ON
: (dead ? COL_TEXT_FAINT : COL_TEXT_DIM)),
LV_PART_MAIN);
char buf[24];
if (dead) {
snprintf(buf, sizeof(buf), "unavailable");
@@ -342,6 +508,43 @@ static void light_tile_update(int idx, const ha_light_status_t *st)
}
}
/*
* True while this tile must not be touched by poll data: a finger is on it,
* or an optimistic hold is active and unresolved.
*/
static bool light_tile_busy(int idx, const ha_light_status_t *incoming)
{
/* Never move anything under a finger. The slider check is the one that
* keeps the knob pinned where the user is holding it. */
if (lv_obj_has_state(light_tile[idx], LV_STATE_PRESSED)) {
return true;
}
if (light_slider[idx] != NULL &&
lv_obj_has_state(light_slider[idx], LV_STATE_PRESSED)) {
return true;
}
light_hold_t *hold = &light_hold[idx];
if (!hold->active) {
return false;
}
/* HA agrees with what the user asked for: the hold has done its job.
* Fall through so the poll's real brightness lands on the tile. */
if (incoming->state == hold->expect) {
hold->active = false;
return false;
}
/* Still disagreeing after the window: the command failed, HA wins. */
if (lv_tick_elaps(hold->since) >= OPTIMISTIC_HOLD_MS) {
hold->active = false;
return false;
}
return true; /* disagreement inside the window: keep the user's state */
}
/* ------------------------------------------------------------------ build */
static void build_header(lv_obj_t *scr)
@@ -356,8 +559,13 @@ static void build_header(lv_obj_t *scr)
clock_label = label_create(bar, "--:--", &lv_font_montserrat_24, COL_TEXT);
lv_obj_align(clock_label, LV_ALIGN_CENTER, 0, 0);
/* Icon right-most; the text hangs off its left edge and is re-anchored
* on every update because its width changes with the words. */
cond_icon = icon_create(bar, ICON_W_CLOUDY, icon_font_26, COL_TEXT_DIM);
lv_obj_align(cond_icon, LV_ALIGN_RIGHT_MID, 0, 0);
cond_label = label_create(bar, "--", &lv_font_montserrat_20, COL_ACCENT);
lv_obj_align(cond_label, LV_ALIGN_RIGHT_MID, 0, 0);
lv_obj_align_to(cond_label, cond_icon, LV_ALIGN_OUT_LEFT_MID, -8, 0);
}
static void build_body(lv_obj_t *scr)
@@ -371,14 +579,17 @@ static void build_body(lv_obj_t *scr)
lv_obj_set_flex_flow(row, LV_FLEX_FLOW_ROW);
lv_obj_remove_flag(row, LV_OBJ_FLAG_SCROLLABLE);
/* --- outdoor card --- */
/* --- indoor card: the number a thermostat exists to show --- */
lv_obj_t *card = panel_create(row, 296, LV_PCT(100), COL_PANEL);
lv_obj_set_style_pad_all(card, 14, LV_PART_MAIN);
lv_obj_t *heading = label_create(card, "OUTDOOR", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_t *heading = label_create(card, "INDOOR", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_set_style_text_letter_space(heading, 2, LV_PART_MAIN);
lv_obj_align(heading, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *card_icon = icon_create(card, ICON_HOME_THERMO, icon_font_26, COL_TEXT_FAINT);
lv_obj_align(card_icon, LV_ALIGN_TOP_RIGHT, 0, -2);
/* Centred vertically rather than pinned under the heading: the card is
* 182px and a 48px number at the top leaves an obvious hole in the middle
* of the most important element on the screen. */
@@ -390,8 +601,8 @@ static void build_body(lv_obj_t *scr)
temp_unit_label = label_create(card, "°F", &lv_font_montserrat_20, COL_TEXT_DIM);
lv_obj_align_to(temp_unit_label, temp_label, LV_ALIGN_OUT_RIGHT_TOP, 4, 8);
outdoor_detail_label = label_create(card, "--", &lv_font_montserrat_16, COL_TEXT_DIM);
lv_obj_align(outdoor_detail_label, LV_ALIGN_BOTTOM_LEFT, 0, 0);
indoor_detail_label = label_create(card, "--", &lv_font_montserrat_16, COL_TEXT_DIM);
lv_obj_align(indoor_detail_label, LV_ALIGN_BOTTOM_LEFT, 0, 0);
/* --- 3x2 reading grid --- */
lv_obj_t *grid = lv_obj_create(row);
@@ -405,7 +616,11 @@ static void build_body(lv_obj_t *scr)
lv_obj_remove_flag(grid, LV_OBJ_FLAG_SCROLLABLE);
static const char *const captions[CELL_COUNT] = {
"INDOOR", "WIND", "RAIN TODAY", "SUNRISE", "SUNSET", "PRESSURE",
"OUTDOOR", "WIND", "RAIN TODAY", "SUNRISE", "SUNSET", "PRESSURE",
};
static const char *const cell_icons[CELL_COUNT] = {
ICON_THERMOMETER, ICON_W_WINDY, ICON_WATER,
ICON_SUNRISE, ICON_SUNSET, ICON_GAUGE,
};
/* Two rows of cells plus one gap must equal BAND_BODY_H exactly, or the
@@ -420,6 +635,9 @@ static void build_body(lv_obj_t *scr)
lv_obj_set_style_text_letter_space(cap, 1, LV_PART_MAIN);
lv_obj_align(cap, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *ic = icon_create(cell, cell_icons[i], icon_font_16, COL_TEXT_FAINT);
lv_obj_align(ic, LV_ALIGN_TOP_RIGHT, 0, -1);
cell_value[i] = label_create(cell, NO_VALUE, &lv_font_montserrat_24, COL_TEXT);
lv_obj_align(cell_value[i], LV_ALIGN_LEFT_MID, 0, 4);
@@ -463,13 +681,15 @@ static void build_forecast(lv_obj_t *scr)
for (int i = 0; i < HA_FORECAST_DAYS; i++) {
lv_obj_t *col = panel_create(row, col_w, LV_PCT(100), COL_PANEL);
lv_obj_set_style_pad_all(col, 6, LV_PART_MAIN);
lv_obj_set_flex_flow(col, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(col, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER,
lv_obj_set_flex_align(col, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER,
LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(col, 2, LV_PART_MAIN);
fc_day[i] = label_create(col, "--", &lv_font_montserrat_16, COL_TEXT);
fc_cond[i] = label_create(col, "--", &lv_font_montserrat_12, COL_TEXT_DIM);
/* The icon replaces the abbreviated condition word: it says the same
* thing faster, in a column too narrow for real words. */
fc_icon[i] = icon_create(col, ICON_W_CLOUDY, icon_font_26, COL_TEXT_DIM);
fc_temp[i] = label_create(col, NO_VALUE, &lv_font_montserrat_16, COL_ACCENT);
}
}
@@ -481,35 +701,40 @@ static void update_body(const ha_data_t *d)
char buf[48];
char sub[48];
/* Outdoor card. Rounded with lroundf, not truncation: below 0 degF a cast
/* Indoor card. Rounded with lroundf, not truncation: below 0 degF a cast
* rounds toward zero and turns -10.6 into -10. */
if (d->outdoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%d", (int)lroundf(d->outdoor_temp_f.value));
if (d->indoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%.1f", d->indoor_temp_f.value);
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(temp_label, buf);
lv_obj_align_to(temp_unit_label, temp_label, LV_ALIGN_OUT_RIGHT_TOP, 4, 8);
if (d->outdoor_humidity.valid && d->dew_point_f.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity dew %.0f°",
d->outdoor_humidity.value, d->dew_point_f.value);
} else if (d->outdoor_humidity.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity", d->outdoor_humidity.value);
if (d->indoor_humidity.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity", d->indoor_humidity.value);
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(outdoor_detail_label, buf);
label_set_if_changed(indoor_detail_label, buf);
/* Indoor */
format_value(&d->indoor_temp_f, "%.1f°", buf, sizeof(buf));
label_set_if_changed(cell_value[CELL_INDOOR], buf);
if (d->indoor_humidity.valid) {
snprintf(sub, sizeof(sub), "%.0f%% humidity", d->indoor_humidity.value);
/* Outdoor cell */
if (d->outdoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%d°", (int)lroundf(d->outdoor_temp_f.value));
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(cell_value[CELL_OUTDOOR], buf);
if (d->outdoor_humidity.valid && d->dew_point_f.valid) {
snprintf(sub, sizeof(sub), "%.0f%% dew %.0f°",
d->outdoor_humidity.value, d->dew_point_f.value);
} else if (d->outdoor_humidity.valid) {
snprintf(sub, sizeof(sub), "%.0f%% humidity", d->outdoor_humidity.value);
} else {
sub[0] = '\0';
}
label_set_if_changed(cell_sub[CELL_INDOOR], sub);
label_set_if_changed(cell_sub[CELL_OUTDOOR], sub);
/*
* Wind. The station anemometer has been offline since 2026-07-27, so this
@@ -568,14 +793,20 @@ static void update_forecast(const ha_data_t *d)
for (int i = 0; i < HA_FORECAST_DAYS; i++) {
if (i >= d->forecast_count) {
label_set_if_changed(fc_day[i], "--");
label_set_if_changed(fc_cond[i], "");
label_set_if_changed(fc_icon[i], "");
label_set_if_changed(fc_temp[i], NO_VALUE);
continue;
}
const ha_forecast_day_t *f = &d->forecast[i];
label_set_if_changed(fc_day[i], f->day);
label_set_if_changed(fc_cond[i], ha_condition_short(f->condition));
if (icon_font_26 != NULL) {
const cond_icon_t *ci = cond_icon_lookup(f->condition);
label_set_if_changed(fc_icon[i], ci->icon);
lv_obj_set_style_text_color(fc_icon[i], lv_color_hex(ci->colour),
LV_PART_MAIN);
}
if (f->high_f.valid && f->low_f.valid) {
snprintf(buf, sizeof(buf), "%d / %d",
@@ -602,12 +833,27 @@ void ui_update(const ha_data_t *data)
label_set_if_changed(clock_label, data->clock[0] ? data->clock : "--:--");
label_set_if_changed(date_label, data->date[0] ? data->date : "--");
label_set_if_changed(cond_label, ha_condition_label(data->condition));
if (icon_font_26 != NULL) {
const cond_icon_t *ci = cond_icon_lookup(
data->condition[0] ? data->condition : NULL);
label_set_if_changed(cond_icon, ci->icon);
lv_obj_set_style_text_color(cond_icon, lv_color_hex(ci->colour), LV_PART_MAIN);
}
/* The label's width changed with its words; re-hang it off the icon. */
lv_obj_align_to(cond_label, cond_icon, LV_ALIGN_OUT_LEFT_MID, -8, 0);
update_body(data);
update_forecast(data);
for (int i = 0; i < HA_LIGHT_COUNT; i++) {
/* A finger on the tile, or an optimistic hold still waiting for HA
* to catch up: poll data keeps its hands off. */
if (light_tile_busy(i, &data->lights[i])) {
continue;
}
/* Restyling a tile is many style writes; skip the ones that did not
* move. */
if (last_light_valid &&
@@ -671,6 +917,18 @@ void ui_init(void)
return;
}
/*
* One tiny_ttf instance per size in use. The data is the ~6KB subset MDI
* font from tools/make_icon_font.py; a failure here degrades to iconless
* labels rather than stopping the UI.
*/
icon_font_16 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 16);
icon_font_22 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 22);
icon_font_26 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 26);
if (icon_font_16 == NULL || icon_font_22 == NULL || icon_font_26 == NULL) {
ESP_LOGW(TAG, "tiny_ttf icon font failed; continuing without icons");
}
lv_obj_t *scr = lv_screen_active();
lv_obj_set_style_bg_color(scr, lv_color_hex(COL_BG), LV_PART_MAIN);
lv_obj_set_style_pad_all(scr, SCREEN_PAD, LV_PART_MAIN);
@@ -693,6 +951,7 @@ void ui_init(void)
lvgl_port_unlock();
ESP_LOGI(TAG, "UI initialized (%d lights, %d forecast days)",
HA_LIGHT_COUNT, HA_FORECAST_DAYS);
ESP_LOGI(TAG, "UI initialized (%d lights, %d forecast days, icons %s)",
HA_LIGHT_COUNT, HA_FORECAST_DAYS,
icon_font_22 != NULL ? "on" : "OFF");
}
+2
View File
@@ -92,3 +92,5 @@ CONFIG_LV_FONT_MONTSERRAT_48=y
# --- Main task needs headroom for driver init ---
CONFIG_ESP_MAIN_TASK_STACK_SIZE=8192
CONFIG_LV_USE_TINY_TTF=y
+1
View File
@@ -66,6 +66,7 @@ add_executable(thermostat_sim
# Anything added here must stay free of hardware access -- drivers and
# HTTP transport stay on the device side.
${FW_ROOT}/main/ui/ui_manager.c
${FW_ROOT}/main/ui/icon_font.c
${FW_ROOT}/main/api/ha_data.c
${CJSON_DIR}/cJSON.c
+1 -1
View File
@@ -1036,7 +1036,7 @@
#endif
/** Built-in TTF decoder */
#define LV_USE_TINY_TTF 0
#define LV_USE_TINY_TTF 1
#if LV_USE_TINY_TTF
/* Enable loading TTF data from files */
#define LV_TINY_TTF_FILE_SUPPORT 0
+167
View File
@@ -0,0 +1,167 @@
#!/usr/bin/env python3
"""
Generate the icon font the UI uses: main/ui/icon_font.c + main/ui/ui_icons.h.
The icons are a ~30-glyph subset of Material Design Icons (the same icon set
Home Assistant uses, so the panel and the HA dashboard agree on what "partly
cloudy" looks like). The subset TTF is embedded as a C array and rasterised at
runtime by LVGL's tiny_ttf, which means:
- icons are just label text in a special font -- colourable, sizeable,
no per-icon bitmaps to regenerate when a size changes;
- the whole set costs a few KB of flash, not a 1.3MB font.
Inputs (cached copies are fine; only regeneration needs them):
curl -sfL -o /tmp/mdi.css https://cdn.jsdelivr.net/npm/@mdi/font@7.4.47/css/materialdesignicons.min.css
curl -sfL -o /tmp/mdi.ttf https://cdn.jsdelivr.net/npm/@mdi/font@7.4.47/fonts/materialdesignicons-webfont.ttf
python3 tools/make_icon_font.py /tmp/mdi.css /tmp/mdi.ttf
Codepoints are resolved from the CSS at generation time, never hardcoded --
MDI has re-assigned codepoints between major versions, and a stale codepoint
renders as the wrong icon with no error anywhere.
The generated files are committed, so a normal build needs neither network
nor fonttools.
"""
import io
import re
import sys
from pathlib import Path
try:
from fontTools import subset
except ImportError:
sys.exit("fonttools is required: python3 -m venv /tmp/fontenv && "
"/tmp/fontenv/bin/pip install fonttools (then run with that python)")
REPO = Path(__file__).resolve().parent.parent
OUT_C = REPO / "main" / "ui" / "icon_font.c"
OUT_H = REPO / "main" / "ui" / "ui_icons.h"
# macro name -> candidate MDI icon names, first match wins. Candidates exist
# because MDI occasionally renames icons between versions.
ICONS = {
# met.no condition slugs (see ha_condition_* in ha_data.c)
"ICON_W_SUNNY": ["weather-sunny"],
"ICON_W_NIGHT": ["weather-night"],
"ICON_W_PARTLY": ["weather-partly-cloudy"],
"ICON_W_CLOUDY": ["weather-cloudy"],
"ICON_W_RAINY": ["weather-rainy"],
"ICON_W_POURING": ["weather-pouring"],
"ICON_W_LIGHTNING": ["weather-lightning"],
"ICON_W_LIGHTNING_RAIN":["weather-lightning-rainy"],
"ICON_W_SNOWY": ["weather-snowy"],
"ICON_W_SNOWY_RAIN": ["weather-snowy-rainy"],
"ICON_W_FOG": ["weather-fog"],
"ICON_W_WINDY": ["weather-windy"],
"ICON_W_HAIL": ["weather-hail"],
"ICON_W_ALERT": ["alert-circle-outline"],
# grid cells
"ICON_THERMOMETER": ["thermometer"],
"ICON_HOME_THERMO": ["home-thermometer-outline", "home-thermometer"],
"ICON_WATER": ["water-outline", "water"],
"ICON_SUNRISE": ["weather-sunset-up"],
"ICON_SUNSET": ["weather-sunset-down"],
"ICON_GAUGE": ["gauge"],
# light tiles (order-independent; ha_config.h references these by name)
"ICON_SOFA": ["sofa-outline", "sofa"],
"ICON_DINING": ["silverware-fork-knife", "silverware"],
"ICON_FLOOR_LAMP": ["floor-lamp"],
"ICON_DESK_LAMP": ["desk-lamp"],
"ICON_CHANDELIER": ["chandelier", "ceiling-light"],
"ICON_STRING_LIGHTS": ["string-lights", "outdoor-lamp"],
}
def resolve_codepoints(css: str) -> dict[str, int]:
"""macro -> unicode codepoint, via the .mdi-<name>::before rules."""
cp_by_name: dict[str, int] = {}
for m in re.finditer(r'\.mdi-([a-z0-9-]+)::?before\{content:"\\([0-9A-Fa-f]+)"\}', css):
cp_by_name[m.group(1)] = int(m.group(2), 16)
if not cp_by_name:
sys.exit("No codepoint rules found in the CSS -- wrong file?")
resolved: dict[str, int] = {}
for macro, candidates in ICONS.items():
for name in candidates:
if name in cp_by_name:
resolved[macro] = cp_by_name[name]
print(f" {macro:<24} mdi-{name:<24} U+{cp_by_name[name]:05X}")
break
else:
sys.exit(f"None of {candidates} exist in this MDI release "
f"(wanted for {macro}) -- pick another candidate")
return resolved
def subset_font(ttf_path: Path, codepoints: list[int]) -> bytes:
opts = subset.Options()
opts.flavor = None # plain TTF out
opts.desubroutinize = True
font = subset.load_font(str(ttf_path), opts)
ss = subset.Subsetter(opts)
ss.populate(unicodes=codepoints)
ss.subset(font)
buf = io.BytesIO()
font.save(buf)
return buf.getvalue()
def utf8_escape(cp: int) -> str:
return "".join(f"\\x{b:02x}" for b in chr(cp).encode("utf-8"))
def main() -> int:
if len(sys.argv) != 3:
sys.exit(__doc__)
css_path, ttf_path = Path(sys.argv[1]), Path(sys.argv[2])
print("resolving codepoints from CSS:")
resolved = resolve_codepoints(css_path.read_text())
data = subset_font(ttf_path, sorted(resolved.values()))
print(f"\nsubset TTF: {len(data)} bytes ({len(resolved)} glyphs)")
guard_note = (
"/*\n"
" * GENERATED by tools/make_icon_font.py -- do not edit by hand.\n"
" * Subset of Material Design Icons (Apache-2.0), rasterised at runtime\n"
" * by LVGL tiny_ttf. Regeneration instructions are in the script.\n"
" */\n"
)
lines = [guard_note, "#include <stddef.h>\n"]
lines.append(f"const size_t icon_font_data_size = {len(data)};\n")
lines.append("const unsigned char icon_font_data[] = {")
for i in range(0, len(data), 16):
chunk = ", ".join(f"0x{b:02x}" for b in data[i:i + 16])
lines.append(f" {chunk},")
lines.append("};\n")
OUT_C.write_text("\n".join(lines))
h = [guard_note]
h.append("#ifndef UI_ICONS_H")
h.append("#define UI_ICONS_H\n")
h.append("#include <stddef.h>\n")
h.append("/* The subset TTF; feed to lv_tiny_ttf_create_data(). */")
h.append("extern const unsigned char icon_font_data[];")
h.append("extern const size_t icon_font_data_size;\n")
h.append("/* Each icon is a single glyph as a UTF-8 string -- usable as label text")
h.append(" * in any font created from icon_font_data. */")
for macro, cp in resolved.items():
h.append(f'#define {macro:<24} "{utf8_escape(cp)}" /* U+{cp:05X} */')
h.append("\n#endif")
OUT_H.write_text("\n".join(h) + "\n")
print(f"wrote {OUT_C.relative_to(REPO)}")
print(f"wrote {OUT_H.relative_to(REPO)}")
return 0
if __name__ == "__main__":
sys.exit(main())