310 lines
10 KiB
C
310 lines
10 KiB
C
#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "esp_log.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/queue.h"
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#include "freertos/task.h"
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#include "ambient_weather.h"
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#include "app_config.h"
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#include "backlight.h"
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#include "display_rgb.h"
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#include "ha_client.h"
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#include "ha_data.h"
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#include "i2c_bus.h"
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#include "lvgl_port.h"
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#include "touch_gt911.h"
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#include "ui_manager.h"
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#include "wifi_manager.h"
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static const char *TAG = "main";
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/*
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* 6144 was measured with the old cloud client, whose TLS handshake was the
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* deepest this task ever got. The HA path is plain HTTP and shallower, but
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* ha_data_t is ~600 bytes and the JSON bodies are on the stack, so the
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* headroom is kept. Re-check the high-water-mark log if more work lands here.
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*/
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#define HA_TASK_STACK 6144
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#define HA_TASK_PRIO 3
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#define HA_FIRST_DELAY_MS 3000
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/* The forecast changes hourly at most and costs a service call, so it is
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* polled far less often than the sensors. */
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#define FORECAST_EVERY_N_POLLS 30
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/* Consecutive failed polls before the displayed reading is treated as stale. */
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#define STALE_AFTER_POLLS 2
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/* Depth 8: a burst of taps while the network is slow should queue rather than
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* be dropped, but a user cannot meaningfully get more than a few ahead. */
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#define CMD_QUEUE_DEPTH 8
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typedef struct {
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int index;
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bool on;
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int16_t brightness;
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} light_cmd_t;
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static QueueHandle_t cmd_queue;
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/* The single copy of what is on screen. Only the HA task touches it. */
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static ha_data_t ha_data;
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/*
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* Runs on the LVGL task with the LVGL lock held, so it must not block.
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* Queueing hands the HTTP request to the HA task; a request from here would
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* freeze rendering for the duration and deadlock anything waiting on the lock.
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*/
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static void light_cmd_from_ui(int index, bool on, int16_t brightness)
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{
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const light_cmd_t cmd = { .index = index, .on = on, .brightness = brightness };
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if (cmd_queue == NULL || xQueueSend(cmd_queue, &cmd, 0) != pdTRUE) {
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ESP_LOGW(TAG, "Light command queue full, dropping command for index %d", index);
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}
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}
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/*
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* Fall back to the Ambient Weather cloud API when HA is unreachable.
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*
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* Only fills the outdoor readings -- indoor, sun, lights and forecast have no
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* cloud equivalent and stay as they were. That is deliberate: a partial screen
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* of live outdoor data beats a blank one, and the status line says the panel
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* is running on the fallback.
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*/
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static bool fill_from_cloud(ha_data_t *data)
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{
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weather_data_t w;
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if (weather_update(&w) != ESP_OK) {
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return false;
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}
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data->outdoor_temp_f = (ha_value_t){ w.temp_f, w.has_temp };
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data->outdoor_humidity = (ha_value_t){ w.humidity, w.has_humidity };
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data->wind_mph = (ha_value_t){ w.wind_mph, w.has_wind };
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return w.has_temp;
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}
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static void ha_task(void *arg)
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{
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char line[96];
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/*
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* Age is tracked in ticks, not wall time: with no SNTP the system clock
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* starts at the epoch. (The clock shown on screen comes from HA, which is
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* why the panel can display the time without knowing it.) Tick
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* subtraction is also wrap-safe.
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*/
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TickType_t last_success = 0;
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int consecutive_failures = 0;
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bool have_reading = false;
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bool stack_logged = false;
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uint32_t poll_count = 0;
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vTaskDelay(pdMS_TO_TICKS(HA_FIRST_DELAY_MS));
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/*
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* Zero on the first pass so the dashboard populates immediately after
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* boot. The wait below is what paces the loop, and it sits at the top --
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* so a full-interval timeout here would leave the panel showing dashes
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* for HA_UPDATE_INTERVAL_MS before the first poll ever ran. Measured on
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* hardware as a 63-second blank screen.
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*/
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TickType_t wait_ticks = 0;
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while (1) {
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/*
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* Wait for a light command, or time out and poll. A command wakes the
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* task immediately so a tap feels instant instead of waiting out the
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* poll interval.
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*/
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light_cmd_t cmd;
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const bool have_cmd = (cmd_queue != NULL) &&
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(xQueueReceive(cmd_queue, &cmd, wait_ticks) == pdTRUE);
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wait_ticks = pdMS_TO_TICKS(HA_UPDATE_INTERVAL_MS);
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if (!wifi_is_connected()) {
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ui_set_status("WiFi: reconnecting...");
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continue;
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}
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/*
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* Freeze rendering for the duration of the network work. The redraw
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* and the flush into the PSRAM framebuffer compete with the LCD's own
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* DMA out of that same PSRAM; letting them overlap is what produces
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* visible artefacts. The panel keeps scanning the last completed
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* frame, so the screen simply holds still.
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*/
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lvgl_port_pause();
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if (have_cmd) {
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const esp_err_t cmd_err = ha_light_command(cmd.index, cmd.on, cmd.brightness);
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if (cmd_err != ESP_OK) {
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ESP_LOGW(TAG, "Light command failed: %s", esp_err_to_name(cmd_err));
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}
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}
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esp_err_t err = ha_fetch_state(&ha_data);
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/* The forecast is a second request, so only fetch it when the first
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* one proved HA is reachable. */
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if (err == ESP_OK &&
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(ha_data.forecast_count == 0 || (poll_count % FORECAST_EVERY_N_POLLS) == 0)) {
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if (ha_fetch_forecast(&ha_data) != ESP_OK) {
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ESP_LOGW(TAG, "Forecast fetch failed; keeping previous days");
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}
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}
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bool on_fallback = false;
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if (err != ESP_OK) {
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on_fallback = fill_from_cloud(&ha_data);
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}
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lvgl_port_resume();
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/*
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* Repaint everything after every fetch window.
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*
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* The known left-edge artefacts (see README) happen when WiFi
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* interrupt load starves the bounce-refill ISR, and once bad pixels
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* are on screen LVGL has no idea they are wrong -- it never
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* reinvalidates them, so they sit there indefinitely. A full
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* invalidate after each poll bounds their lifetime at one poll
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* interval. Mitigation, not cure: it cannot prevent the glitch,
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* only clean up after it.
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*/
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if (lvgl_port_lock(100)) {
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lv_obj_invalidate(lv_screen_active());
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lvgl_port_unlock();
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}
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poll_count++;
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if (err == ESP_OK || on_fallback) {
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last_success = xTaskGetTickCount();
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consecutive_failures = 0;
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have_reading = true;
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ui_update(&ha_data);
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ui_set_stale(false);
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if (on_fallback) {
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ui_set_status("Home Assistant unreachable - cloud weather only");
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} else {
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wifi_get_status(line, sizeof(line));
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ui_set_status(line);
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}
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if (!stack_logged) {
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stack_logged = true;
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ESP_LOGI(TAG, "HA task stack headroom: %u bytes",
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(unsigned)(uxTaskGetStackHighWaterMark(NULL) * sizeof(StackType_t)));
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}
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} else {
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consecutive_failures++;
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ESP_LOGW(TAG, "Update failed (%d consecutive)", consecutive_failures);
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if (have_reading && consecutive_failures >= STALE_AFTER_POLLS) {
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const uint32_t age_min =
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((xTaskGetTickCount() - last_success) * portTICK_PERIOD_MS) / 60000U;
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ui_set_stale(true);
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snprintf(line, sizeof(line), "No update for %lum", (unsigned long)age_min);
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ui_set_status(line);
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} else {
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ui_set_status("Update failed");
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}
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}
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}
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}
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void app_main(void)
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{
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ESP_LOGI(TAG, "Thermostat HMI -- CrowPanel 7.0\" ESP32-S3 (800x480)");
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/*
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* WiFi comes up FIRST, before the RGB panel exists.
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*
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* The panel's bounce-buffer ISR reads the framebuffer out of PSRAM, and
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* PSRAM shares the cache with flash on the ESP32-S3. Bringing up NVS and
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* the WiFi PHY writes calibration data to flash, which disables the cache
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* and faults that ISR. Doing it here means every flash write is finished
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* before the panel starts scanning.
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*/
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const esp_err_t wifi_err = wifi_init_sta();
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if (wifi_err != ESP_OK) {
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ESP_LOGE(TAG, "WiFi not up yet -- polling starts when it connects");
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}
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/* LVGL core must exist before the display and touch drivers register
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* themselves with it. */
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ESP_ERROR_CHECK(lvgl_port_init());
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/* Shared bus: STC8H1K28 board controller and GT911 both live on it. */
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ESP_ERROR_CHECK(i2c_bus_init());
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/* Must precede touch_init(): the STC8H1K28 holds the GT911 in reset
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* until its init sequence runs. */
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if (backlight_init() != ESP_OK) {
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ESP_LOGE(TAG, "STC8H1K28 init failed -- backlight and touch will not work");
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}
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i2c_bus_scan(TAG);
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ESP_ERROR_CHECK(display_init());
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if (touch_init() != ESP_OK) {
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/* A dead touch panel should not stop the display from working -- but
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* it does mean the light tiles are unusable. */
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ESP_LOGW(TAG, "Touch unavailable -- continuing without input");
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}
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ui_init();
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ESP_ERROR_CHECK(lvgl_port_start());
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/* First frame is rendered by now, so it is safe to light the panel. */
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vTaskDelay(pdMS_TO_TICKS(100));
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ESP_ERROR_CHECK(backlight_set(255));
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if (wifi_err == ESP_OK) {
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char status[96];
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wifi_get_status(status, sizeof(status));
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ui_set_status(status);
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} else if (wifi_err == ESP_FAIL || wifi_err == ESP_ERR_TIMEOUT) {
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/* The event handler keeps retrying in the background; the HA task
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* polls wifi_is_connected(), so start it anyway rather than
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* permanently disabling updates because boot raced a slow AP. */
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ui_set_status("WiFi: connecting...");
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} else {
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/* No SSID configured (or setup failed outright) -- nothing will ever
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* connect, so there is no point starting the task. */
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ui_set_status("WiFi: not configured");
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return;
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}
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if (ha_client_init() != ESP_OK) {
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ui_set_status("Home Assistant: not configured");
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return;
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}
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/* Optional: only used when HA cannot be reached. A missing cloud API key
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* is not fatal, it just means there is no fallback. */
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if (weather_init() != ESP_OK) {
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ESP_LOGW(TAG, "Ambient Weather fallback unavailable (no credentials)");
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}
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cmd_queue = xQueueCreate(CMD_QUEUE_DEPTH, sizeof(light_cmd_t));
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if (cmd_queue == NULL) {
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ESP_LOGE(TAG, "Could not create the light command queue");
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return;
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}
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ui_set_light_cb(light_cmd_from_ui);
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xTaskCreate(ha_task, "ha", HA_TASK_STACK, NULL, HA_TASK_PRIO, NULL);
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ESP_LOGI(TAG, "System ready");
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}
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