Commit Graph
4 Commits
Author SHA1 Message Date
mattandClaude 7a58f9838a Stop the constant repaint that made the left-edge artefacts permanent
The artefacts went from occasional to continuous, and the cause was my own
mitigation for them.

lv_obj_set_local_style_prop() does NOT skip identical values -- it calls
lv_obj_refresh_style() unconditionally, which invalidates the object. A
comment in ui_set_stale() claimed the opposite and that assumption spread.
ui_update_thermostat() is called once a second by the control task and was
writing seven style properties every time, so the panel was redrawing
something forever, and glitched lines were being regenerated as fast as
anything could clear them.

Two full-screen invalidates made it worse still: one after every HA poll,
one 600ms after every touch. The premise was that LVGL never reinvalidates
pixels it does not know are wrong, so repainting would clean them up. But
the README already had the answer -- the corruption scales with how much is
written, because LVGL's PSRAM writes compete with the panel's DMA reads out
of the same PSRAM. A full repaint is 768KB of exactly the contention that
causes the problem. Both are removed.

What is left is the thing that actually helps: write less.

  - ui_update_thermostat() returns without taking the lock when nothing
    moved, and otherwise touches only the widgets whose values changed.
  - ui_set_stale() is guarded on the previous value.
  - Condition and trend icons only get a colour write when the glyph itself
    changed.

Also raises the bounce buffer from 16 to 20 scanlines. The comment saying
20 "fails to allocate once WiFi is up" was true when display_init() ran
after wifi_init_sta(); it does not any more. display_alloc() takes the
buffers from a virgin heap with ~200KB free, so the extra 12.8KB is
affordable, and each larger chunk buys the refill ISR more time to fetch the
next one before the LCD needs it. That attacks the mechanism rather than the
symptom. ~24KB internal heap remains once WiFi is up; the "Free internal
heap" log line is the thing to watch if it needs to come back down.

Both gotchas are now in the README so the next person does not reach for a
repaint again.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-05 21:04:23 -07:00
matt ae5d12b3a2 next iteration on display, still some artifacting issues, and ux with buttons states and updating 2026-08-04 19:38:58 -07:00
mattandClaude Fable 5 dd2d4283e2 Fix WiFi reconnect bugs, negative-temp rounding, and stale docs
- Clear WIFI_CONNECTED_BIT on disconnect so wifi_is_connected() stops
  reporting a link that is gone; the weather task's reconnect path was
  dead code without it.
- After the 8 fast retries are spent, retry every 30s via an esp_timer
  forever instead of giving up until power cycle. FAIL_BIT now only
  unblocks the boot-time wait and is cleared on reconnect.
- Start the weather task even when the boot-time connect times out --
  the background retries may still bring WiFi up later. Only an empty
  SSID skips it.
- Round temperatures with lroundf(): the old +0.5f-and-truncate rounded
  toward zero below 0degF (-10.6 displayed as -10).
- Drop the stale single-framebuffer "Partial-mode flush" comment in
  display_rgb.c, fix the README paragraph claiming the bounce buffer is
  disabled (it is enabled and load-bearing), and correct the
  sdkconfig.defaults header to N16R8/16MB.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 20:48:19 -07:00
matt 0ef2017d18 first commit 2026-08-03 20:31:28 -07:00