Update TODO.md for the completed review items
Records what d4b2ab7 did and what genuinely remains: confirming the left-edge
artefacts by eye (the timing win was measured, the visual result was not),
OTA download logic, optional backlight scheduling, and the thermostat itself.
Co-Authored-By: Claude <noreply@anthropic.com>
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# TODO — remaining items from the 2026-08-03 code review
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# TODO
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Context for whoever (human or AI agent) picks this up. A full review of this
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firmware was done on 2026-08-03. The outright bugs it found were fixed in
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commit `dd2d428` ("Fix WiFi reconnect bugs, negative-temp rounding, and stale
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docs"). This file holds the items that were deliberately **not** done in that
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commit — design-level changes and enhancements — plus the facts the review
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already established so you don't re-derive or re-ask them.
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## Done
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Read `README.md` first. It is accurate as of `dd2d428` and documents the
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hardware constraints that make this board unusual (PSRAM bandwidth, the
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STC8H1K28 board controller, init-order requirements). Do not violate the
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init order in `main.c`: WiFi/NVS before `display_init()`, `backlight_init()`
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before `touch_init()`.
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The six items from the 2026-08-03 review were completed in `d4b2ab7`
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("Work through the remaining review items in TODO.md"). See that commit
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message for the reasoning behind each. Summary:
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## Already verified — do not re-investigate
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1. **UI pause window shrunk** — HTTP session kept alive between polls, timeout
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drops 30s→10s once warm. Measured on hardware: fetch went from ~1.3s to
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~80ms, so `lvgl_port_pause()` no longer blocks rendering and touch for a
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meaningful period.
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2. **Stale readings indicated** — temperature dims and the status line shows
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age after two consecutive failures.
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3. **Touch readout gated** behind `UI_DEBUG_TOUCH`, default off.
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4. **`main/utils` deleted** — no callers.
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5. **OTA partitions laid out** — two 4MB slots, `otadata`, ~7.9MB unallocated.
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6. **Cleanups** — truncation logged once per response; weather task stack
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high-water mark measured (~2400 bytes spare of 6144).
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- The build compiles clean on ESP-IDF v5.3 (`. ~/esp/esp-idf/export.sh &&
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idf.py build`). Binary is ~1.1 MB, 74% of the 4 MB factory partition free.
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- `main/app_config.h` exists locally (gitignored, copied from the example
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with empty credentials, done only to make the build compile). Real WiFi +
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Ambient Weather credentials still need to be filled in before flashing.
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- `resp_buf` bounds/NUL-termination in `ambient_weather.c` is correct — the
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guard leaves room for the terminator. Not a bug.
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- GT911 read-then-clear-status ordering in `touch_gt911.c` is correct.
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- Backlight duty inversion in `backlight.c` maps correctly at both endpoints
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(255→0x00 full, 0→0xF5 off).
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Verified on hardware after the change: boots from the new OTA layout, three
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consecutive successful polls at 60s, no reboots.
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## Still open
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### 1. Confirm the left-edge artefacts are actually gone
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The pause window is now ~80ms instead of ~1.3s, which should make the
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artefacts much rarer — but **this has not been confirmed by eye**. The
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timing improvement was measured from the log; the artefacts can only be
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verified by watching the panel around the moment the status line updates.
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If they persist, the remaining lever is pausing only around LVGL's flush (the
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actual PSRAM writes) rather than the whole network transaction. That is more
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invasive; do not start it until the current change has been observed to be
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insufficient.
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### 2. OTA implementation
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Partition layout exists; the download/apply logic does not. **This is not a
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drop-in.** An OTA write is a flash write, and the bounce-buffer refill ISR
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reads PSRAM, which shares the cache with flash on the S3 — downloading while
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the panel scans will fault it with "Cache disabled but cached memory region
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accessed". The implementation must stop the panel for the download and write,
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or reboot into a dedicated updater mode. See README "Partitions".
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### 3. Backlight control (optional feature)
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`backlight_set()` is only ever called once, with 255. A night-dim schedule or
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touch-to-wake is a natural small feature. Note the STC8H1K28 shares the I2C
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bus with the GT911, so brightness writes must stay in task context (never an
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ISR) and will contend with touch polls on the same bus.
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### 4. The actual thermostat
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Setpoint, HVAC relay control, scheduling and persistence are all still
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unimplemented — this remains a weather display. Note a separate project
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(`~/workspace/rotaryThermo`) has a PRD for building this on the CrowPanel 2.1"
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rotary display instead, driven by Zigbee room sensors. Decide which board
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hosts the thermostat before building it twice.
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## Facts already established — do not re-investigate
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- Build is clean on ESP-IDF v5.3 (`. ~/esp/esp-idf/export.sh && idf.py build`).
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App is ~1.4MB in a 4MB OTA slot.
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- `main/app_config.h` is gitignored and holds real credentials locally.
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- `resp_buf` bounds/NUL-termination in `ambient_weather.c` is correct.
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- GT911 read-then-clear-status ordering is correct.
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- Backlight duty inversion maps correctly at both endpoints (255→0x00 full,
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0→0xF5 off).
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- The `°` glyph exists in LVGL's built-in Montserrat fonts; the `·` separator
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that does NOT exist in them only appears in log strings, never on screen.
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- The LVGL recursive-mutex locking discipline is consistent across all UI
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entry points.
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- WiFi reconnect, `wifi_is_connected()` staleness, boot-timeout handling, and
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negative-temperature rounding were all fixed in `dd2d428`. Don't redo them.
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## Tasks, in priority order
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### 1. Stop freezing the UI during weather fetches
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**Problem:** `weather_update_task` in `main.c` wraps the whole HTTP fetch in
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`lvgl_port_pause()`/`resume()`. Pause stops `lv_timer_handler()` entirely, so
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rendering AND touch input are dead for the whole fetch — worst case
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`WEATHER_TIMEOUT_MS` (30 s), every 60 s. Harmless while the screen is
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passive; a showstopper once thermostat controls (setpoint buttons) exist,
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which is the stated next step in the README.
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**Why the pause exists:** the TLS session, the LVGL redraw, and the flush all
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contend with the LCD's own DMA out of PSRAM; overlapping them produces the
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left-edge artefacts documented in the README. Do not simply delete the pause
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— the artefacts will come back. Options, roughly in order of preference:
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- Keep the HTTP client alive between polls (`keep_alive_enable` in
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`esp_http_client_config_t`, don't `cleanup` between calls). The expensive
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part is the TLS handshake; a reused session makes each poll a short
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request/response, so the paused window shrinks from seconds to ~100s of ms.
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- After the first successful fetch, drop the timeout from 30 s to ~10 s (the
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30 s exists only because a *first* handshake on this board is slow).
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- Alternatively pause only around LVGL's flush (the actual PSRAM writes)
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rather than the whole network transaction — more invasive, only if the
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above is insufficient.
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**Verify on hardware**: watch for the left-edge artefacts after weather
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fetches (they appear near the moment the status line updates). This cannot be
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verified by compiling alone.
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### 2. Indicate stale weather data
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`weather_data_t.last_update` is set in `ambient_weather.c` but never read.
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After fetch failures the old temperature stays on screen at full styling
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indefinitely. Track the last successful update (the weather task is the
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natural owner); after ~2 missed polls, dim the temperature label
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(e.g. change its text color) or append the age to the status line. Keep it in
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the weather task / `ui_manager` — do not add timekeeping to the API client.
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### 3. Remove the debug touch readout from the production UI
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`touch_label` + `touch_readout_timer_cb` + the 100 ms `lv_timer` in
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`ui_manager.c` are bring-up diagnostics baked into the shipped screen. Remove
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them or gate behind a compile-time flag (e.g. `#ifdef UI_DEBUG_TOUCH`,
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default off). Keep the explanatory comment about LVGL not bubbling events to
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parents somewhere — it documents a real trap that cost debugging time.
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### 4. Delete dead code: `main/utils/utils.c`
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`utils_delay_ms`, `utils_get_tick_ms`, `utils_trim` have zero callers;
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nothing outside utils.c includes `utils.h`. Delete `main/utils/` and remove
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its entries from `main/CMakeLists.txt` (SRCS and INCLUDE_DIRS), and drop the
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row from README's Components table and from `project_structure.txt`.
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`touch_get_indev()`, `display_get_panel()`, `lvgl_port_is_paused()` are also
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currently uncalled but were deliberately KEPT as driver API surface — leave
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them.
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### 5. Add OTA partitions while the fleet is size zero
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16 MB flash, but `partitions.csv` has a single 4 MB factory app and a ~12 MB
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SPIFFS partition nothing mounts. Re-partitioning fielded devices later means
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reflashing over USB, so lay out `otadata` + `ota_0` + `ota_1` now (two 4 MB
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slots fit easily; shrink or drop the unused SPIFFS partition). Note
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`CONFIG_ESP_WIFI_NVS_ENABLED=n` and the flash-write-while-panel-running
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constraint (README "Memory notes"): an OTA *write* happens while the panel is
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scanning, which will fault the bounce-buffer ISR. Any future OTA
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implementation must pause/stop the panel during the download+write, or
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restart into a dedicated updater mode. Adding the partition layout now is
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safe; implementing OTA download is a separate, harder task.
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### 6. Small cleanups (batch into one commit)
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- `ambient_weather.c` truncation path: the "Response exceeds N bytes" warning
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logs once per remaining chunk and then JSON parse fails anyway. Log once
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(set a flag) and consider aborting the transfer.
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- Weather task stack is 6144 bytes with the TLS handshake running in-task.
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Works (mbedTLS heap goes to PSRAM via `CONFIG_MBEDTLS_EXTERNAL_MEM_ALLOC`)
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but tight — log `uxTaskGetStackHighWaterMark(NULL)` once after a successful
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fetch and right-size before more features land in that task.
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- `backlight_set()` is only ever called once with 255. A night-dim schedule
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or touch-to-wake is a natural small feature; note the STC8H1K28 shares the
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I2C bus with the GT911, so calls must stay in task context (never ISRs) and
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brightness writes contend with touch polls on the same bus.
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## Questions already asked and answered (don't re-ask the user)
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- **"Should the bugs be fixed or just reported?"** — Answered: fix and
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commit. That happened in `dd2d428`. The items in this file were explicitly
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left for later; the user has seen this list and asked for it to be recorded
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here. Proceeding with these tasks does not need re-confirmation, but
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hardware-verification steps (task 1) need a human with the board.
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- **"Is the bounce buffer supposed to be enabled?"** — Yes. The README
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previously contradicted the code; fixed in `dd2d428`. It is enabled and
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load-bearing.
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- **"Is the board N4R8 or N16R8?"** — N16R8 (16 MB flash / 8 MB octal
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PSRAM). The old sdkconfig header comment saying N4R8 was stale; fixed.
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- **"Why is WiFi brought up before the display?"** — Deliberate and
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required; see README "Gotchas". Never reorder.
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- **"Why is rendering paused during fetches?"** — Deliberate mitigation for
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PSRAM bus contention (see task 1). Improve it, don't just remove it.
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that does not appears only in log strings, never on screen.
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- LVGL recursive-mutex locking is consistent across all UI entry points.
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- Init order in `main.c` is deliberate and load-bearing: WiFi/NVS before
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`display_init()`, `backlight_init()` before `touch_init()`. Never reorder.
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- The bounce buffer is enabled and load-bearing.
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- Board is N16R8 (16MB flash / 8MB octal PSRAM).
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- `touch_get_indev()`, `display_get_panel()` and `lvgl_port_is_paused()` are
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uncalled but deliberately kept as driver API surface.
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