Updated icons, buttons, and display; issues still with Main Room button, and sliders.

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matt committed 2026-08-04 18:40:46 -07:00
1 parent b5d6b4a897
commit 45998b6176
15 files changed
+973 -77

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@@ -0,0 +1,386 @@
/*
* GENERATED by tools/make_icon_font.py -- do not edit by hand.
* Subset of Material Design Icons (Apache-2.0), rasterised at runtime
* by LVGL tiny_ttf. Regeneration instructions are in the script.
*/
#include <stddef.h>
const size_t icon_font_data_size = 5972;
const unsigned char icon_font_data[] = {
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0x00, 0x00, 0x00, 0x00,
};
+45
View File
@@ -0,0 +1,45 @@
/*
* GENERATED by tools/make_icon_font.py -- do not edit by hand.
* Subset of Material Design Icons (Apache-2.0), rasterised at runtime
* by LVGL tiny_ttf. Regeneration instructions are in the script.
*/
#ifndef UI_ICONS_H
#define UI_ICONS_H
#include <stddef.h>
/* The subset TTF; feed to lv_tiny_ttf_create_data(). */
extern const unsigned char icon_font_data[];
extern const size_t icon_font_data_size;
/* Each icon is a single glyph as a UTF-8 string -- usable as label text
* in any font created from icon_font_data. */
#define ICON_W_SUNNY "\xf3\xb0\x96\x99" /* U+F0599 */
#define ICON_W_NIGHT "\xf3\xb0\x96\x94" /* U+F0594 */
#define ICON_W_PARTLY "\xf3\xb0\x96\x95" /* U+F0595 */
#define ICON_W_CLOUDY "\xf3\xb0\x96\x90" /* U+F0590 */
#define ICON_W_RAINY "\xf3\xb0\x96\x97" /* U+F0597 */
#define ICON_W_POURING "\xf3\xb0\x96\x96" /* U+F0596 */
#define ICON_W_LIGHTNING "\xf3\xb0\x96\x93" /* U+F0593 */
#define ICON_W_LIGHTNING_RAIN "\xf3\xb0\x99\xbe" /* U+F067E */
#define ICON_W_SNOWY "\xf3\xb0\x96\x98" /* U+F0598 */
#define ICON_W_SNOWY_RAIN "\xf3\xb0\x99\xbf" /* U+F067F */
#define ICON_W_FOG "\xf3\xb0\x96\x91" /* U+F0591 */
#define ICON_W_WINDY "\xf3\xb0\x96\x9d" /* U+F059D */
#define ICON_W_HAIL "\xf3\xb0\x96\x92" /* U+F0592 */
#define ICON_W_ALERT "\xf3\xb0\x97\x96" /* U+F05D6 */
#define ICON_THERMOMETER "\xf3\xb0\x94\x8f" /* U+F050F */
#define ICON_HOME_THERMO "\xf3\xb0\xbd\x95" /* U+F0F55 */
#define ICON_WATER "\xf3\xb0\xb8\x8a" /* U+F0E0A */
#define ICON_SUNRISE "\xf3\xb0\x96\x9c" /* U+F059C */
#define ICON_SUNSET "\xf3\xb0\x96\x9b" /* U+F059B */
#define ICON_GAUGE "\xf3\xb0\x8a\x9a" /* U+F029A */
#define ICON_SOFA "\xf3\xb1\x95\xad" /* U+F156D */
#define ICON_DINING "\xf3\xb0\xa9\xb0" /* U+F0A70 */
#define ICON_FLOOR_LAMP "\xf3\xb0\xa3\x9d" /* U+F08DD */
#define ICON_DESK_LAMP "\xf3\xb0\xa5\x9f" /* U+F095F */
#define ICON_CHANDELIER "\xf3\xb1\x9e\x93" /* U+F1793 */
#define ICON_STRING_LIGHTS "\xf3\xb1\x8a\xba" /* U+F12BA */
#endif
+311 -52
View File
@@ -3,15 +3,22 @@
*
* Five horizontal bands, sized to fill exactly one screen with no scrolling:
*
* header 42px date, clock, current condition
* body 182px outdoor temperature card + a 3x2 grid of readings
* header 42px date, clock, current condition (icon + text)
* body 182px INDOOR temperature card + a 3x2 grid of readings
* lights 116px one tile per HA_LIGHTS entry
* forecast 86px five day columns
* forecast 86px five day columns with condition icons
* status 14px WiFi / poll failures
*
* Indoor gets the big card because this is a thermostat: the number you act
* on is the one inside the house. Outdoor lives in the grid.
*
* Nothing is hidden behind navigation: this is a wall panel that has to be
* readable from across the room at a glance.
*
* Icons are single glyphs from a subset MDI font rasterised by tiny_ttf --
* see tools/make_icon_font.py. They are ordinary label text: colourable,
* resizable, and cheap.
*
* Compiled into the desktop simulator as well as the firmware, so no driver,
* socket or ESP-IDF calls belong here. See sim/README.md.
*/
@@ -24,12 +31,21 @@
#include "lvgl.h"
#include "lvgl_port.h"
#include "ui_icons.h"
#include "ui_manager.h"
static const char *TAG = "ui_manager";
#define UI_LOCK_TIMEOUT_MS 1000
/*
* How long a tile shows the state the user asked for before Home Assistant's
* word is taken over the user's. Long enough to cover command + confirm poll
* (typically <1s, but group entities settle slower); short enough that a
* genuinely failed command corrects itself rather than lying all day.
*/
#define OPTIMISTIC_HOLD_MS 5000
/*
* Band heights.
*
@@ -78,17 +94,25 @@ static const char *TAG = "ui_manager";
*/
#define NO_VALUE "--"
/* Icon fonts, one per size in use. Created in ui_init from the embedded
* subset TTF; NULL if tiny_ttf fails, in which case icons render empty
* rather than as tofu. */
static lv_font_t *icon_font_16;
static lv_font_t *icon_font_22;
static lv_font_t *icon_font_26;
static lv_obj_t *clock_label;
static lv_obj_t *date_label;
static lv_obj_t *cond_label;
static lv_obj_t *cond_icon;
static lv_obj_t *temp_label;
static lv_obj_t *temp_unit_label;
static lv_obj_t *outdoor_detail_label;
static lv_obj_t *indoor_detail_label;
/* 3x2 reading grid: value and caption per cell. */
enum {
CELL_INDOOR = 0,
CELL_OUTDOOR = 0,
CELL_WIND,
CELL_RAIN,
CELL_SUNRISE,
@@ -100,18 +124,26 @@ static lv_obj_t *cell_value[CELL_COUNT];
static lv_obj_t *cell_sub[CELL_COUNT];
static lv_obj_t *light_tile[HA_LIGHT_COUNT];
static lv_obj_t *light_icon[HA_LIGHT_COUNT];
static lv_obj_t *light_name[HA_LIGHT_COUNT];
static lv_obj_t *light_state[HA_LIGHT_COUNT];
static lv_obj_t *light_slider[HA_LIGHT_COUNT];
static lv_obj_t *fc_day[HA_FORECAST_DAYS];
static lv_obj_t *fc_cond[HA_FORECAST_DAYS];
static lv_obj_t *fc_icon[HA_FORECAST_DAYS];
static lv_obj_t *fc_temp[HA_FORECAST_DAYS];
static lv_obj_t *status_label;
static ui_light_cmd_cb_t light_cb;
/* Per-room icons, riding in HA_LIGHT_LIST so order can never drift from the
* entity table. */
#define LIGHT_ICON_X(id, label, dimmable, icon) icon,
static const char *const LIGHT_ICONS[HA_LIGHT_COUNT] = {
HA_LIGHT_LIST(LIGHT_ICON_X)
};
/*
* Last state pushed to the widgets, so ui_update() can skip a light tile whose
* state and brightness are unchanged. Without this, every poll would restyle
@@ -120,6 +152,68 @@ static ui_light_cmd_cb_t light_cb;
static ha_light_status_t last_light[HA_LIGHT_COUNT];
static bool last_light_valid;
/*
* Optimistic state: what the user just asked for, applied to the tile
* immediately so a tap responds at touch speed instead of at poll speed.
*
* While a hold is active, poll data for that tile is ignored unless it agrees
* -- HA often reports the OLD state for a beat after a command (group
* entities especially), and applying that would visibly snap the tile back
* before flipping it again a second later. After OPTIMISTIC_HOLD_MS, HA wins
* unconditionally: if it still says off, the command genuinely failed and the
* tile should say so.
*/
typedef struct {
bool active;
uint32_t since; /* lv_tick timestamp */
ha_light_state_t expect;
} light_hold_t;
static light_hold_t light_hold[HA_LIGHT_COUNT];
/* --------------------------------------------------------- condition icons */
typedef struct {
const char *slug;
const char *icon;
uint32_t colour;
} cond_icon_t;
/* met.no slugs -> glyph + colour. Warm for sun, blue for water, dim for the
* grey stuff -- the forecast strip reads at a glance without the words. */
static const cond_icon_t COND_ICONS[] = {
{ "clear-night", ICON_W_NIGHT, COL_TEXT_DIM },
{ "cloudy", ICON_W_CLOUDY, COL_TEXT_DIM },
{ "exceptional", ICON_W_ALERT, 0xE74C3C },
{ "fog", ICON_W_FOG, COL_TEXT_DIM },
{ "hail", ICON_W_HAIL, COL_ACCENT },
{ "lightning", ICON_W_LIGHTNING, COL_ON },
{ "lightning-rainy", ICON_W_LIGHTNING_RAIN, COL_ON },
{ "partlycloudy", ICON_W_PARTLY, COL_ON },
{ "pouring", ICON_W_POURING, COL_ACCENT },
{ "rainy", ICON_W_RAINY, COL_ACCENT },
{ "snowy", ICON_W_SNOWY, COL_TEXT },
{ "snowy-rainy", ICON_W_SNOWY_RAIN, COL_ACCENT },
{ "sunny", ICON_W_SUNNY, COL_ON },
{ "windy", ICON_W_WINDY, COL_TEXT_DIM },
{ "windy-variant", ICON_W_WINDY, COL_TEXT_DIM },
};
/* Unknown slug -> alert glyph in warning red: visibly "add me to the table",
* matching how ha_condition_label() passes unknown slugs through as text. */
static const cond_icon_t COND_ICON_FALLBACK = { NULL, ICON_W_ALERT, 0xE74C3C };
static const cond_icon_t *cond_icon_lookup(const char *slug)
{
if (slug != NULL) {
for (size_t i = 0; i < sizeof(COND_ICONS) / sizeof(COND_ICONS[0]); i++) {
if (strcmp(COND_ICONS[i].slug, slug) == 0) {
return &COND_ICONS[i];
}
}
}
return &COND_ICON_FALLBACK;
}
/* ------------------------------------------------------------- primitives */
/*
@@ -173,11 +267,51 @@ static lv_obj_t *label_create(lv_obj_t *parent, const char *text,
return l;
}
/* An icon is a one-glyph label in an icon font. With no font (tiny_ttf
* failed) the label is created empty, so layout stays put and nothing
* renders as a missing-glyph box. */
static lv_obj_t *icon_create(lv_obj_t *parent, const char *glyph,
lv_font_t *font, uint32_t colour)
{
lv_obj_t *l = lv_label_create(parent);
if (font != NULL) {
lv_obj_set_style_text_font(l, font, LV_PART_MAIN);
lv_label_set_text(l, glyph);
} else {
lv_label_set_text(l, "");
}
lv_obj_set_style_text_color(l, lv_color_hex(colour), LV_PART_MAIN);
return l;
}
/* ------------------------------------------------------------ light tiles */
static void light_tile_update(int idx, const ha_light_status_t *st);
/*
* Apply the state the user just requested, before Home Assistant has
* confirmed it. The tile flips at touch speed; the hold keeps the next
* poll's possibly-stale data from snapping it back. See light_hold_t.
*/
static void light_apply_optimistic(int idx, ha_light_status_t st)
{
light_hold[idx].active = true;
light_hold[idx].since = lv_tick_get();
light_hold[idx].expect = st.state;
last_light[idx] = st;
last_light_valid = true;
light_tile_update(idx, &st);
}
/*
* Both handlers run on the LVGL task with the lock held. They only forward to
* light_cb, which must not block -- see ui_manager.h.
*
* LV_EVENT_CLICKED fires on RELEASE (press + release inside the object), so a
* tap commits when the finger lifts, and a finger that slides off the tile
* commits nothing.
*/
static void light_tile_clicked(lv_event_t *e)
{
@@ -195,13 +329,26 @@ static void light_tile_clicked(lv_event_t *e)
const bool turn_on = !(last_light_valid && last_light[idx].state == HA_LIGHT_ON);
/*
* Optimistic brightness: keep the last known level if we have one (HA
* restores the previous level on a plain turn_on), else -1 and the tile
* says "On" without a percentage until the poll fills it in.
*/
ha_light_status_t expect = {
.state = turn_on ? HA_LIGHT_ON : HA_LIGHT_OFF,
.brightness = (turn_on && last_light[idx].brightness > 0)
? last_light[idx].brightness
: -1,
};
light_apply_optimistic(idx, expect);
/* -1: a tap is on/off only. Brightness is the slider's job, and sending
* the current brightness here would fight a user who dimmed the light
* elsewhere. */
light_cb(idx, turn_on, -1);
}
static void light_slider_changed(lv_event_t *e)
static void light_slider_released(lv_event_t *e)
{
const int idx = (int)(intptr_t)lv_event_get_user_data(e);
if (light_cb == NULL || idx < 0 || idx >= HA_LIGHT_COUNT) {
@@ -214,11 +361,14 @@ static void light_slider_changed(lv_event_t *e)
/* Dragging to zero means off, not "on at zero brightness" -- HA accepts
* brightness 0 but leaves the light on, which looks like a bug. */
if (pct <= 0) {
light_apply_optimistic(idx, (ha_light_status_t){ HA_LIGHT_OFF, -1 });
light_cb(idx, false, -1);
return;
}
light_cb(idx, true, (int16_t)((pct * 255) / 100));
const int16_t brightness = (int16_t)((pct * 255) / 100);
light_apply_optimistic(idx, (ha_light_status_t){ HA_LIGHT_ON, brightness });
light_cb(idx, true, brightness);
}
static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
@@ -233,24 +383,29 @@ static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
light_tile[idx] = tile;
/*
* Explicit alignment rather than flex. A flex column packs the three
* children against the top and leaves the rest of a 116px tile empty; the
* slider wants to sit at the bottom where a thumb reaches it.
* Explicit alignment rather than flex. A flex column packs the children
* against the top and leaves the rest of a 116px tile empty; the slider
* wants to sit at the bottom where a thumb reaches it.
*
* The icon gets its own row rather than sharing the name's. In a ~125px
* tile an icon beside the name leaves ~79px of text -- every room name
* truncated to "Main R...". Vertically there is space to burn;
* horizontally there is none.
*/
light_icon[idx] = icon_create(tile, LIGHT_ICONS[idx], icon_font_22, COL_TEXT_DIM);
lv_obj_align(light_icon[idx], LV_ALIGN_TOP_LEFT, 0, -2);
light_name[idx] = label_create(tile, cfg->label, &lv_font_montserrat_16, COL_TEXT);
lv_label_set_long_mode(light_name[idx], LV_LABEL_LONG_DOT);
lv_obj_set_width(light_name[idx], LV_PCT(100));
/*
* An explicit one-line height is what actually forces truncation. With a
* content-sized height LV_LABEL_LONG_DOT has room to grow, so it wraps to
* a second line first and only then adds dots -- and that second line
* lands on top of the state label below.
*/
lv_obj_set_height(light_name[idx], lv_font_get_line_height(&lv_font_montserrat_16));
lv_obj_align(light_name[idx], LV_ALIGN_TOP_LEFT, 0, 0);
/* The explicit one-line height is what actually forces truncation: with
* a content-sized height LV_LABEL_LONG_DOT wraps to a second line before
* it adds dots -- onto the state label below. */
lv_obj_set_size(light_name[idx], w - 20,
lv_font_get_line_height(&lv_font_montserrat_16));
lv_obj_align(light_name[idx], LV_ALIGN_TOP_LEFT, 0, 24);
light_state[idx] = label_create(tile, "--", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_align(light_state[idx], LV_ALIGN_TOP_LEFT, 0, 24);
lv_obj_align(light_state[idx], LV_ALIGN_TOP_LEFT, 0, 46);
if (cfg->dimmable) {
lv_obj_t *s = lv_slider_create(tile);
@@ -274,9 +429,13 @@ static void light_tile_build(lv_obj_t *parent, int idx, int32_t w, int32_t h)
lv_obj_set_style_bg_color(s, lv_color_hex(COL_TEXT_DIM), LV_PART_KNOB);
lv_obj_set_style_pad_all(s, 2, LV_PART_KNOB);
/* RELEASED, not VALUE_CHANGED: the latter fires continuously while a
* finger drags, which would queue a command per pixel. */
lv_obj_add_event_cb(s, light_slider_changed, LV_EVENT_RELEASED,
/*
* RELEASED only: the command is sent when the finger lifts, once.
* VALUE_CHANGED fires per pixel of drag and would queue a command
* storm; it is also why ui_update never writes to a pressed slider
* -- nothing may move the knob out from under the finger.
*/
lv_obj_add_event_cb(s, light_slider_released, LV_EVENT_RELEASED,
(void *)(intptr_t)idx);
light_slider[idx] = s;
} else {
@@ -305,6 +464,13 @@ static void light_tile_update(int idx, const ha_light_status_t *st)
lv_color_hex(dead ? COL_TEXT_FAINT : COL_TEXT),
LV_PART_MAIN);
/* The room icon is the strongest "which lights are on" signal in the
* band: amber when lit, dim when off, faint when unreachable. */
lv_obj_set_style_text_color(light_icon[idx],
lv_color_hex(on ? COL_ON
: (dead ? COL_TEXT_FAINT : COL_TEXT_DIM)),
LV_PART_MAIN);
char buf[24];
if (dead) {
snprintf(buf, sizeof(buf), "unavailable");
@@ -342,6 +508,43 @@ static void light_tile_update(int idx, const ha_light_status_t *st)
}
}
/*
* True while this tile must not be touched by poll data: a finger is on it,
* or an optimistic hold is active and unresolved.
*/
static bool light_tile_busy(int idx, const ha_light_status_t *incoming)
{
/* Never move anything under a finger. The slider check is the one that
* keeps the knob pinned where the user is holding it. */
if (lv_obj_has_state(light_tile[idx], LV_STATE_PRESSED)) {
return true;
}
if (light_slider[idx] != NULL &&
lv_obj_has_state(light_slider[idx], LV_STATE_PRESSED)) {
return true;
}
light_hold_t *hold = &light_hold[idx];
if (!hold->active) {
return false;
}
/* HA agrees with what the user asked for: the hold has done its job.
* Fall through so the poll's real brightness lands on the tile. */
if (incoming->state == hold->expect) {
hold->active = false;
return false;
}
/* Still disagreeing after the window: the command failed, HA wins. */
if (lv_tick_elaps(hold->since) >= OPTIMISTIC_HOLD_MS) {
hold->active = false;
return false;
}
return true; /* disagreement inside the window: keep the user's state */
}
/* ------------------------------------------------------------------ build */
static void build_header(lv_obj_t *scr)
@@ -356,8 +559,13 @@ static void build_header(lv_obj_t *scr)
clock_label = label_create(bar, "--:--", &lv_font_montserrat_24, COL_TEXT);
lv_obj_align(clock_label, LV_ALIGN_CENTER, 0, 0);
/* Icon right-most; the text hangs off its left edge and is re-anchored
* on every update because its width changes with the words. */
cond_icon = icon_create(bar, ICON_W_CLOUDY, icon_font_26, COL_TEXT_DIM);
lv_obj_align(cond_icon, LV_ALIGN_RIGHT_MID, 0, 0);
cond_label = label_create(bar, "--", &lv_font_montserrat_20, COL_ACCENT);
lv_obj_align(cond_label, LV_ALIGN_RIGHT_MID, 0, 0);
lv_obj_align_to(cond_label, cond_icon, LV_ALIGN_OUT_LEFT_MID, -8, 0);
}
static void build_body(lv_obj_t *scr)
@@ -371,14 +579,17 @@ static void build_body(lv_obj_t *scr)
lv_obj_set_flex_flow(row, LV_FLEX_FLOW_ROW);
lv_obj_remove_flag(row, LV_OBJ_FLAG_SCROLLABLE);
/* --- outdoor card --- */
/* --- indoor card: the number a thermostat exists to show --- */
lv_obj_t *card = panel_create(row, 296, LV_PCT(100), COL_PANEL);
lv_obj_set_style_pad_all(card, 14, LV_PART_MAIN);
lv_obj_t *heading = label_create(card, "OUTDOOR", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_t *heading = label_create(card, "INDOOR", &lv_font_montserrat_14, COL_TEXT_DIM);
lv_obj_set_style_text_letter_space(heading, 2, LV_PART_MAIN);
lv_obj_align(heading, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *card_icon = icon_create(card, ICON_HOME_THERMO, icon_font_26, COL_TEXT_FAINT);
lv_obj_align(card_icon, LV_ALIGN_TOP_RIGHT, 0, -2);
/* Centred vertically rather than pinned under the heading: the card is
* 182px and a 48px number at the top leaves an obvious hole in the middle
* of the most important element on the screen. */
@@ -390,8 +601,8 @@ static void build_body(lv_obj_t *scr)
temp_unit_label = label_create(card, "°F", &lv_font_montserrat_20, COL_TEXT_DIM);
lv_obj_align_to(temp_unit_label, temp_label, LV_ALIGN_OUT_RIGHT_TOP, 4, 8);
outdoor_detail_label = label_create(card, "--", &lv_font_montserrat_16, COL_TEXT_DIM);
lv_obj_align(outdoor_detail_label, LV_ALIGN_BOTTOM_LEFT, 0, 0);
indoor_detail_label = label_create(card, "--", &lv_font_montserrat_16, COL_TEXT_DIM);
lv_obj_align(indoor_detail_label, LV_ALIGN_BOTTOM_LEFT, 0, 0);
/* --- 3x2 reading grid --- */
lv_obj_t *grid = lv_obj_create(row);
@@ -405,7 +616,11 @@ static void build_body(lv_obj_t *scr)
lv_obj_remove_flag(grid, LV_OBJ_FLAG_SCROLLABLE);
static const char *const captions[CELL_COUNT] = {
"INDOOR", "WIND", "RAIN TODAY", "SUNRISE", "SUNSET", "PRESSURE",
"OUTDOOR", "WIND", "RAIN TODAY", "SUNRISE", "SUNSET", "PRESSURE",
};
static const char *const cell_icons[CELL_COUNT] = {
ICON_THERMOMETER, ICON_W_WINDY, ICON_WATER,
ICON_SUNRISE, ICON_SUNSET, ICON_GAUGE,
};
/* Two rows of cells plus one gap must equal BAND_BODY_H exactly, or the
@@ -420,6 +635,9 @@ static void build_body(lv_obj_t *scr)
lv_obj_set_style_text_letter_space(cap, 1, LV_PART_MAIN);
lv_obj_align(cap, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *ic = icon_create(cell, cell_icons[i], icon_font_16, COL_TEXT_FAINT);
lv_obj_align(ic, LV_ALIGN_TOP_RIGHT, 0, -1);
cell_value[i] = label_create(cell, NO_VALUE, &lv_font_montserrat_24, COL_TEXT);
lv_obj_align(cell_value[i], LV_ALIGN_LEFT_MID, 0, 4);
@@ -463,13 +681,15 @@ static void build_forecast(lv_obj_t *scr)
for (int i = 0; i < HA_FORECAST_DAYS; i++) {
lv_obj_t *col = panel_create(row, col_w, LV_PCT(100), COL_PANEL);
lv_obj_set_style_pad_all(col, 6, LV_PART_MAIN);
lv_obj_set_flex_flow(col, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(col, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER,
lv_obj_set_flex_align(col, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER,
LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_pad_row(col, 2, LV_PART_MAIN);
fc_day[i] = label_create(col, "--", &lv_font_montserrat_16, COL_TEXT);
fc_cond[i] = label_create(col, "--", &lv_font_montserrat_12, COL_TEXT_DIM);
/* The icon replaces the abbreviated condition word: it says the same
* thing faster, in a column too narrow for real words. */
fc_icon[i] = icon_create(col, ICON_W_CLOUDY, icon_font_26, COL_TEXT_DIM);
fc_temp[i] = label_create(col, NO_VALUE, &lv_font_montserrat_16, COL_ACCENT);
}
}
@@ -481,35 +701,40 @@ static void update_body(const ha_data_t *d)
char buf[48];
char sub[48];
/* Outdoor card. Rounded with lroundf, not truncation: below 0 degF a cast
/* Indoor card. Rounded with lroundf, not truncation: below 0 degF a cast
* rounds toward zero and turns -10.6 into -10. */
if (d->outdoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%d", (int)lroundf(d->outdoor_temp_f.value));
if (d->indoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%.1f", d->indoor_temp_f.value);
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(temp_label, buf);
lv_obj_align_to(temp_unit_label, temp_label, LV_ALIGN_OUT_RIGHT_TOP, 4, 8);
if (d->outdoor_humidity.valid && d->dew_point_f.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity dew %.0f°",
d->outdoor_humidity.value, d->dew_point_f.value);
} else if (d->outdoor_humidity.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity", d->outdoor_humidity.value);
if (d->indoor_humidity.valid) {
snprintf(buf, sizeof(buf), "%.0f%% humidity", d->indoor_humidity.value);
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(outdoor_detail_label, buf);
label_set_if_changed(indoor_detail_label, buf);
/* Indoor */
format_value(&d->indoor_temp_f, "%.1f°", buf, sizeof(buf));
label_set_if_changed(cell_value[CELL_INDOOR], buf);
if (d->indoor_humidity.valid) {
snprintf(sub, sizeof(sub), "%.0f%% humidity", d->indoor_humidity.value);
/* Outdoor cell */
if (d->outdoor_temp_f.valid) {
snprintf(buf, sizeof(buf), "%d°", (int)lroundf(d->outdoor_temp_f.value));
} else {
snprintf(buf, sizeof(buf), NO_VALUE);
}
label_set_if_changed(cell_value[CELL_OUTDOOR], buf);
if (d->outdoor_humidity.valid && d->dew_point_f.valid) {
snprintf(sub, sizeof(sub), "%.0f%% dew %.0f°",
d->outdoor_humidity.value, d->dew_point_f.value);
} else if (d->outdoor_humidity.valid) {
snprintf(sub, sizeof(sub), "%.0f%% humidity", d->outdoor_humidity.value);
} else {
sub[0] = '\0';
}
label_set_if_changed(cell_sub[CELL_INDOOR], sub);
label_set_if_changed(cell_sub[CELL_OUTDOOR], sub);
/*
* Wind. The station anemometer has been offline since 2026-07-27, so this
@@ -568,14 +793,20 @@ static void update_forecast(const ha_data_t *d)
for (int i = 0; i < HA_FORECAST_DAYS; i++) {
if (i >= d->forecast_count) {
label_set_if_changed(fc_day[i], "--");
label_set_if_changed(fc_cond[i], "");
label_set_if_changed(fc_icon[i], "");
label_set_if_changed(fc_temp[i], NO_VALUE);
continue;
}
const ha_forecast_day_t *f = &d->forecast[i];
label_set_if_changed(fc_day[i], f->day);
label_set_if_changed(fc_cond[i], ha_condition_short(f->condition));
if (icon_font_26 != NULL) {
const cond_icon_t *ci = cond_icon_lookup(f->condition);
label_set_if_changed(fc_icon[i], ci->icon);
lv_obj_set_style_text_color(fc_icon[i], lv_color_hex(ci->colour),
LV_PART_MAIN);
}
if (f->high_f.valid && f->low_f.valid) {
snprintf(buf, sizeof(buf), "%d / %d",
@@ -602,12 +833,27 @@ void ui_update(const ha_data_t *data)
label_set_if_changed(clock_label, data->clock[0] ? data->clock : "--:--");
label_set_if_changed(date_label, data->date[0] ? data->date : "--");
label_set_if_changed(cond_label, ha_condition_label(data->condition));
if (icon_font_26 != NULL) {
const cond_icon_t *ci = cond_icon_lookup(
data->condition[0] ? data->condition : NULL);
label_set_if_changed(cond_icon, ci->icon);
lv_obj_set_style_text_color(cond_icon, lv_color_hex(ci->colour), LV_PART_MAIN);
}
/* The label's width changed with its words; re-hang it off the icon. */
lv_obj_align_to(cond_label, cond_icon, LV_ALIGN_OUT_LEFT_MID, -8, 0);
update_body(data);
update_forecast(data);
for (int i = 0; i < HA_LIGHT_COUNT; i++) {
/* A finger on the tile, or an optimistic hold still waiting for HA
* to catch up: poll data keeps its hands off. */
if (light_tile_busy(i, &data->lights[i])) {
continue;
}
/* Restyling a tile is many style writes; skip the ones that did not
* move. */
if (last_light_valid &&
@@ -671,6 +917,18 @@ void ui_init(void)
return;
}
/*
* One tiny_ttf instance per size in use. The data is the ~6KB subset MDI
* font from tools/make_icon_font.py; a failure here degrades to iconless
* labels rather than stopping the UI.
*/
icon_font_16 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 16);
icon_font_22 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 22);
icon_font_26 = lv_tiny_ttf_create_data(icon_font_data, icon_font_data_size, 26);
if (icon_font_16 == NULL || icon_font_22 == NULL || icon_font_26 == NULL) {
ESP_LOGW(TAG, "tiny_ttf icon font failed; continuing without icons");
}
lv_obj_t *scr = lv_screen_active();
lv_obj_set_style_bg_color(scr, lv_color_hex(COL_BG), LV_PART_MAIN);
lv_obj_set_style_pad_all(scr, SCREEN_PAD, LV_PART_MAIN);
@@ -693,6 +951,7 @@ void ui_init(void)
lvgl_port_unlock();
ESP_LOGI(TAG, "UI initialized (%d lights, %d forecast days)",
HA_LIGHT_COUNT, HA_FORECAST_DAYS);
ESP_LOGI(TAG, "UI initialized (%d lights, %d forecast days, icons %s)",
HA_LIGHT_COUNT, HA_FORECAST_DAYS,
icon_font_22 != NULL ? "on" : "OFF");
}